Thứ Hai, 30 tháng 4, 2007

[RS] 3ds Max 2010 Essential Training



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3ds Max 2010 Essential Training
Introduction Welcome 01:00 5.6 MB How to use this title 01:59 1.9 MB Using the exercise files 02:31 3.0 MB 1. Getting Started Getting a handle on the production process 04:32 11.9 MB Understanding the importance of traditional art concepts and principles 03:13 3.2 MB Using reference material 02:46 2.1 MB Understanding 3D space 03:51 4.5 MB Improving your workflow 04:45 18.6 MB The built-in help system 05:54 10.6 MB 2. Interface Essentials Getting to know the interface 05:54 7.6 MB Getting around in the viewports 10:39 18.2 MB Controlling how 3ds Max measures 03:05 3.4 MB Customizing the interface 07:13 9.3 MB Useful right-click commands 04:34 5.8 MB 3. Working with Files Starting a new project 05:10 6.9 MB Opening, importing, and merging files 05:57 8.1 MB Saving and exporting files 07:06 9.0 MB Holding and fetching files 04:24 5.0 MB Summary info and object properties 03:08 3.9 MB 4. Working with Objects Selection techniques 08:23 10.5 MB Naming objects 03:23 3.6 MB Reading the Transform Gizmo 05:00 5.6 MB Moving objects 13:33 19.0 MB Rotating objects 06:44 15.7 MB Scaling objects 06:13 14.4 MB Coordinating systems 10:08 16.9 MB Understanding pivot points 06:35 11.6 MB Hiding and freezing objects 04:57 6.4 MB Making copies 13:20 20.6 MB Grouping objects 06:41 10.1 MB 5. Creating Off-the-Shelf Geometry Creating standard primitive objects 19:03 56.0 MB Creating extended primitive objects 12:39 30.9 MB Creating shapes 12:07 19.2 MB Creating lines 09:03 13.6 MB Creating architectural objects 11:00 26.9 MB Project: Creating a car axle and wheels 18:37 27.2 MB 6. Specific Modeling Techniques Extruding objects 08:33 12.2 MB Lathing objects 09:07 25.4 MB Lofting objects 10:54 17.3 MB The Boolean commands 06:45 15.8 MB Box modeling 08:43 14.8 MB Building a chandelier with box modeling 07:59 21.5 MB Paint deformation 09:39 13.1 MB Patch modeling 10:04 14.0 MB NURBS modeling 13:33 18.2 MB Surface normals 06:36 9.4 MB 7. Project: Constructing an Oscillating Fan Building the stand 06:49 16.6 MB Building the motor housing 03:16 4.7 MB Building the fan blades 06:36 10.5 MB Building the fan blade cage 04:38 10.7 MB Adding the electrical cord 05:54 9.0 MB Adding the hardware 04:42 9.3 MB 8. Working at the Sub-Object Level Understanding sub-object types 03:48 3.5 MB Selecting sub-objects 07:09 8.2 MB Converting or using a modifier 04:09 6.2 MB Transforming sub-objects 07:18 13.8 MB Using 2D sub-object modeling commands 07:04 7.8 MB Using 3D sub-object modeling commands 12:38 23.4 MB Ignoring backfacing 04:44 8.7 MB Making soft selections 03:06 6.0 MB 9. Working with Modifiers Understanding the modifier stack 03:25 4.0 MB Working with the modifier stack 04:35 5.3 MB Understanding modifier order 04:04 7.2 MB Applying modifiers in the middle of the stack 06:26 9.9 MB Copying and pasting modifiers 05:20 8.3 MB Collapsing the stack 08:43 13.7 MB Using freeform deformation modifiers 07:18 18.7 MB Using the flex modifier 05:12 11.0 MB Using the lattice modifier 05:49 10.6 MB Modifying hair and fur 07:43 12.9 MB Using modifiers that reduce geometry 06:14 9.4 MB Applying modifiers at the sub-object level 05:56 16.3 MB 10. Materials and Mapping Building materials 03:54 7.8 MB Understanding the material editor interface 05:15 6.0 MB Controlling the main body color 05:00 5.5 MB Adding and controlling shine 04:06 4.4 MB Controlling transparency 03:26 3.4 MB Using self-illumination 03:17 3.7 MB Applying materials 07:13 8.2 MB Retrieving a scene material 03:50 4.6 MB Designing a complex material 07:31 8.7 MB Creating rough surfaces with bump maps 08:19 10.3 MB Using reflection maps 07:24 9.0 MB Using opacity maps 07:51 9.4 MB Editing maps 11:53 16.5 MB Building a multi sub-object material 10:30 12.3 MB Taking advantage of material libraries 08:15 10.9 MB Mapping coordinates 12:32 19.1 MB Using sub-object mapping 07:53 10.9 MB Using the UVW unwrap modifier 10:58 17.2 MB Using Photoshop to edit maps 08:00 11.3 MB Applying materials to an oscillating fan 11:55 20.9 MB 11. Lighting Comparing real-world and computer lights 03:20 3.4 MB Identifying the types of lights in 3ds Max 06:43 11.0 MB Applying omni lights 06:46 7.4 MB Using spot lights 10:12 10.6 MB Controlling shadows 10:12 11.7 MB Adjusting how far a light shines 08:41 8.7 MB Excluding objects from light 04:08 4.8 MB Using projector lights 06:06 9.0 MB Setting light volume 04:51 5.8 MB Setting global illumination 05:52 6.7 MB Lighting a scene 12:42 17.4 MB 12. Cameras Comparing real-world and computer cameras 01:17 7.2 MB Identifying Maxs camera types 09:51 20.4 MB Camera viewport navigation 05:59 19.2 MB Changing a cameras lens length 03:36 4.8 MB Controlling focus with depth of field 04:46 5.6 MB Applying motion blur 08:34 12.6 MB Using clipping planes 03:21 4.7 MB Activating a show safe frame 05:03 6.2 MB Putting a camera on a path 11:06 36.8 MB Locking a camera onto an object 03:50 7.4 MB 13. Animation Understanding the principles of animation 05:41 14.6 MB Understanding the animation process 02:29 19.6 MB Controlling animation 05:14 5.8 MB Animating with auto key 08:42 13.1 MB Animating with set key 10:58 17.1 MB Moving keyframes 08:26 13.2 MB Copying keyframes 05:21 7.8 MB Deleting keyframes 05:39 9.7 MB Using the Dope Sheet 09:15 11.6 MB Using the Curve Editor 12:29 21.4 MB Linking and unlinking objects 10:06 15.1 MB Animating an object along a path 13:44 27.0 MB Animating an oscillating fan 08:51 13.8 MB 14. Rendering Rendering techniques 08:10 9.7 MB Using active shade 05:25 7.2 MB Creating previews 04:23 15.1 MB Using the RAM player 05:49 26.7 MB Saving a rendering 05:24 7.6 MB Loading background images 07:18 12.3 MB Using mental ray 07:16 8.9 MB Conclusion Goodbye

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